The Formation of Gaming Culture

The approach taken emphasizes the social and cultural mediation of computer games. We have the games we have because people have understood games played on computers in culturally specific ways. The formation of gaming culture in the ...

The Formation of Gaming Culture

This book analyses gaming magazines published in Britain in the 1980s to provide the first serious history of the bedroom coding culture that produced some of the most important video games ever played.

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The Formation of Gaming Culture
Language: en
Pages: 139
Authors: G. Kirkpatrick
Categories: Social Science
Type: BOOK - Published: 2015-03-13 - Publisher: Springer

This book analyses gaming magazines published in Britain in the 1980s to provide the first serious history of the bedroom coding culture that produced some of the most important video games ever played.
Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, 2nd Edition [3 volumes]
Language: en
Pages: 1288
Authors: Mark J. P. Wolf
Categories: Games & Activities
Type: BOOK - Published: 2021-05-24 - Publisher: ABC-CLIO

Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them,
Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives
Language: en
Pages: 456
Authors: Valentine, Keri Duncan, Jensen, Lucas John
Categories: Computers
Type: BOOK - Published: 2016-06-20 - Publisher: IGI Global

With complex stories and stunning visuals eliciting intense emotional responses, coupled with opportunities for self-expression and problem solving, video games are a powerful medium to foster empathy, critical thinking, and creativity in players. As these games grow in popularity, ambition, and technological prowess, they become a legitimate art form, shedding
Homebrew Gaming and the Beginnings of Vernacular Digitality
Language: en
Pages: 256
Authors: Melanie Swalwell
Categories: Games & Activities
Type: BOOK - Published: 2021-08-17 - Publisher: MIT Press

The overlooked history of an early appropriation of digital technology: the creation of games though coding and hardware hacking by microcomputer users. From the late 1970s through the mid-1980s, low-end microcomputers offered many users their first taste of computing. A major use of these inexpensive 8-bit machines--including the TRS System
Gaming and the Arts of Storytelling
Language: en
Pages: 144
Authors: Darshana Jayemanne
Categories: Philosophy
Type: BOOK - Published: 2019-07-12 - Publisher: MDPI

This book examines the notion of storytelling in videogames. This topic allows new perspectives on the enduring problem of narrative in digital games, while also opening up different avenues of inquiry. The collection looks at storytelling in games from many perspectives. Topics include the remediation of Conrad’s Heart of Darkness